Ember Twilight: Core Rules
Ember Twilight is a setting agnostic fantasy roleplaying game. The main emphasis was to empower GMs to craft their own worlds and empower players to create their own heroes. Ember Twilight debuted at the 2002 GenCon in Indianapolis.
The Wonder of Fantasy, the Power of Reality
Believable myths, realistic fantasy, the weak being brave; can these things exist side by side, or are they forever in opposition? Ember Twilight Core Rules resolves the paradox, with neither side losing any of its greatness. The Ember Twilight system combines a realistic combat and spell casting system with the awesome wonder and power that is treasured in a fantasy world.
– Choose between eleven distinct cultures and thirteen unique professions to explore your fantasy world.
– Create your own engrossing campaign using provided guides.
– Customize the core system to suit your taste.
– Comprehensive guidelines to help flesh out your character.
– Campaign power level modifiers, classless, and level-less options provided in the narrator’s section.
Freedom if You Choose to Take It